Thanks for playing and for the feedback! Dying is supposed to happen a lot tbh lol. I should have probably tweaked the iFrames a bit so you don't die as often but it was an artificial way to increase level length. Unfortunately the controls were designed with a controller forward mindset and in hindsight was probably not the way to go. My initial thought was just mirroring the level would be too boring after the flip so I leaded toward a difficulty increase.