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Thanks for playing and for the feedback!  Dying is supposed to happen a lot tbh lol.    I should have probably tweaked the iFrames a bit so you don't die as often but it was an artificial way to increase level length.  Unfortunately the controls were designed with a controller forward mindset and in hindsight was probably not the way to go.  My initial thought was just mirroring the level would be too boring after the flip so I leaded toward a difficulty increase.