Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Brilliant tool. The OpenGL rendering and high-res support make RGM games look quite lovely, and some kind of internal engine magic removes a lot of jank from player movement. 

However, RGM Next kinda messes up the enemy settings.
Melee enemies start dealing damage from a pretty far distance, in the OG engine you had to pretty much stand right in front of them to lose HP. 
When firing projectiles, enemies act like they are hitscanning and the amount of damage they deal is the one that they would actually do with each tick in the OG RGM (so their max damage is not 40 but like ~5 instead).
On the other hand, hitscan enemies act as they should, but attack based on some kind of timer instead of dealing damage with each tick (maybe that's actually the way the projectile-shooting enemies would act? idk).

I'm sure this is just an unlucky coincidence, because otherwise this thing is PERFECT.

Actually, hitscan attacks are working as intended. I'm pretty sure it was kinda borken in RGM or worked in a strange way. Not a complete compatibility, I know, but it would take many tweakings to get this right.

The bug with projectiles is known, there is also a problem with projectiles speed.

Attack range is also a known bug.

Is development on RGM Next still active?

(1 edit) (-1)

Kinda-sorta.

I have some plans regarding some... improvements, including new editor.

Think of EFPSE but without any fancy things like scripting.

Just good old RGM with a few improvements like cutscenes in the middle of game, or voxel models.

Or not. Probably not, but a man can dream.

Still will be updating this thing with fog and some other things.

(1 edit)

That’s great to hear you may continue support. Are going to also be adding the fog or any other QoL features to your other project, Easy FPS Editor?

I know you’ve said work on Easy FPS Editor is finished and you won’t be updating it any more, do you have any plans to make another Game Creator/Editor? 

If you do have something planned I have a laundry list of QoL features I think would be great additions to an FPS Creator/Maker/Editor. 

(+1)

Fog is there. As well as many other things.

At this moment only bug fixes are planned.

(1 edit)

Gotcha, well I can't say enough how impressed I am with Easy FPS Editor you've done a really great job with it. It behaves much like an advanced, spiritual successor to Raycasting Game Maker with a lot of flexibility and a ton of bells and whistles thanks to additions like scripting. I appreciate your work on the project and look forward to seeing whatever you happen to have on your radar next. Thanks again!