Ofc! I remember one that stuck out to me was the rat throwing the dirt balls, as while eventually I realized it happened in a general pattern of attacks, the first few times I was within the range of the boss and was caught very off guard by the immediate attack and damage. It left me a little wary approaching the boss when i had first started just because I didn't have any idea when it would happen before I ended up learning their entire attack loop. I also did have a moment in the cat fight where I was killed by the beginning of phase 2 because I didn't know that a blade would be appearing from the middle. That second one is obv a much smaller thing, but those were the two I noticed. The rest of the telegraphs were great though! It felt very fair when I died most of the time and it was very fun learning the bosses. Something as simple as a warning indicator for the cat blade or a windup for the dirt throw would totally get rid of any problems I'd had! Super excited to see whatever you both make next! This has definitely remained one of my favorites as I've rated some of the jam games and the uniqueness of this one just really sticks with me. I'll definitely be playing once the third boss is added in!! :)