Looks good but it needs some improvement in the area of feel when attacking like a little of camera shake and whatnot. Theme intrepretation is great but it needs more balancing iteration to it which I kind of understand because we don't have enough time to do that.
If you have time, please review my game as well, that would be awesome.
Viewing post in Dungeon Demolisher jam comments
Thanks for the feedback. Due to time constraints, I didn't have time to add some more minor details to the game i.e. camera shake, particle effects. I understand that at some point, the player can become invincible, but I wanted to make sure the proof of concept was there before adjusting the numbers, which unfortunately I ran out of time to do. I'll be sure to check out your game, and give it a rating