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I liked the pixel art and the idea behind the theme. In terms of the gameplay, I feel like it could use some visual indicators because sometimes I can't tell if I actually hit the boss or not and when he chucks that gravestone it seems to just appear, or maybe I just suck.

Yeah there were some things we had to cut due to time constraints so we missed out on some important details. The gravestones do have visuals to indicate when it's landing, there is a shadow that appears when it starts to fall. It took us a while to try and find a good balance because at some point it was really easy to dodge by simply walking around. We even timed the gravestones throws to about the same amount of time that the dodge recharges so that it always felt like you just barely made it!