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LyleW473

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A member registered Nov 04, 2022 · View creator page →

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Other than the use of the theme I like everything about this game (the rest of the game makes up for it so don't worry). It is very polished, the gameplay loop is great and I like the variation in all 3 bosses. I definitely need to take some notes from you. Great job!

The music and sound effects were very nice and definitely complement the game well. I also like the unique art style that you went with. The only thing that I noticed that was inconvenient was that you had to start from the first boss again if you died. Apart from that though, nice game!

The art is appealing and the animations are smooth, the controls are satisfying. Also, I like how you were able to incorporate "lore" into your game. I did find a bug when fighting against the rat boss (I was standing in the corner and they did the steam attack which pushed me outside the map). Good job though!

The game was very fun and I like the art style. The bosses had the right balance of difficulty which was nice. The design for the bosses were also unique and fun, especially the CEO one. If I were to have any complaints is maybe that if I were able to deal damage even if I didn't pick up the items on the floor (since at times I'd just be shooting at the boss with no damage being dealt, waiting for items to drop). But overall, my experience was nice.

I really like the use of the theme and the idea behind element types. If I was to give any feedback it would have to be that the pacing of the game is quite slow (i.e. characters and enemies move slowly and the spawning cooldowns for the items seem long). Nice game though.

Definitely a very fun concept. I liked the first few levels but personally that last level was just a bit too much for me (but thats just me). 

This game is very polished (e.g. the camera panning, the UI, etc.) and the use of the theme is creative as well. If I were to have any complaints it would have to be that the difference in difficulty between the first 2 bosses is probably too great. The first boss doesn't really seem like it wants to fight me whilst the second one is doing everything it can to kill me. Despite this, I liked your game. 

I really like the aesthetic of the game and its definitely well-polished. The use of the shield was very creative and is definitely make-shift. My only complaint is that charging the shield is inconvenient especially against the second boss considering how mobile he is. Apart from that, I liked your game alot.

The use of the theme is very creative and the overall aesthetic of the game is amazing. The music complements the game as well. My only issues were that I found the hub and crafting confusing at first. Also, I can't seem to figure out how to heal after dying. Despite this, I found the game fun and its clear that a lot of effort was put in.

I'm glad you enjoyed it :D. Next time I'll definitely make sure I try that.

Thank you :)

I liked the idea behind the first boss but I feel like the attack hitboxes could be more forgiving. Sometimes I'd be trying to kill one of the ghosts but it doesn't register since I'm not close enough.

I like the overall aesthetic of the game and how polished it is. The final transition was really nice as well. Also I'm not sure how I found this bug but after defeating the second boss it teleported me straight to the third boss before I selected a new upgrade. (I'm not sure if this was intended but after I died it forced me to re-do the tutorial). The music complements the game very well.

I liked the use of the theme and it was pretty fun. I'm also surprised by the amount of content you were able to add (i.e. upgrades and even a "How to play" guide. However, I feel like the slingshot combat was somewhat difficult to work with since moving the player in one direction but also wanting to attack the boss with a slingshot would result in having to move the mouse on the opposite direction. Also, this isn't that big of an issue but there is a bug with the "How to play" guide where if you press the back button, it will always take you to the bosses section. Overall though I like it.

I liked the pixel art and the idea behind the theme. In terms of the gameplay, I feel like it could use some visual indicators because sometimes I can't tell if I actually hit the boss or not and when he chucks that gravestone it seems to just appear, or maybe I just suck.

I feel like the enemies were a bit basic and could have had additional functionality, but I like the art style.