Well done, it's a nice chill experience, thanks for making it! I do think there's a bit of a conflict between some game elements though, there's a limited amount of time, but you don't know where you're going and you don't have any way to tell if you're going in the right direction or not. Definitely makes you feel lost so I guess that's good hehe.... some suggestions: the game could have used some simple landmarks or a few unique shapes so you could remember where you've been. a little more control for the player (sliding is cool, just a bit less), some radar/sonar system to tell if you're generally moving closer/further from your companions. the way the time is displayed is very cool, but yeah the time element most took away from the experience I think, was cool exploring and seeing your simple but effective visuals.