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Circles lost in space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #30 | 3.250 | 3.250 |
Overall | #42 | 2.688 | 2.688 |
Use of the Limitation | #45 | 2.500 | 2.500 |
Concept | #45 | 2.625 | 2.625 |
Enjoyment | #45 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Sergey
Software used
Unity
Use of the limitation
In the game, time to search for companions is limited, you need to collect stopwatches to extend the time
Cookies eaten
more 100 absolutely))
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Comments
Very cute! The soundtrack was a great fit and I loved the vibe of the game. I feel like time was a little short for finding all 4 guys, but overall I think it came together really nicely and I enjoyed it.
Chill little game! I like the control, reminds me of Monkeyball!
Cool idea, I liked the creative level design, especially the bubbles of cubes you have to break open to get inside. Also the time pick-ups are a good idea otherwise the timer would feel to frustrating.
The whole vibe, music and color scheme are also really nicely chosen.
Love the game over ":("
2 small changes that I would propose: its cool that the character controller accelerates and has momentum, but I would just make the movement a bit more responsive, maybe make the acceleration stronger but then cap the max velocity you can accelerate by yourself (that way the moving boxes can still push you beyond your own speed limit).
The other thing is regarding world visbility, the web player is really small and even when increasing the browser page zoom level you dont see a lot, I think the game would be a bit better if you could see more of the level at a glance.
Simple yet fun, physics and gravity is always nice to play with. Music fits the space theme, but there was some louds noises that almost hurt. Good job.
Nice game you made! It's a chill experience, and the simplicity of the graphics give it a lofi, dreamy vibe. I do think that the circle should be faster and more powerful, due to the limited amount of time to collect the companions. It is a bit frustrating to spend time slowly pushing through blocks and floating. I feel like you should also add a minimap too, so that players know where to go. Other than that, good job!
Well done, it's a nice chill experience, thanks for making it! I do think there's a bit of a conflict between some game elements though, there's a limited amount of time, but you don't know where you're going and you don't have any way to tell if you're going in the right direction or not. Definitely makes you feel lost so I guess that's good hehe.... some suggestions: the game could have used some simple landmarks or a few unique shapes so you could remember where you've been. a little more control for the player (sliding is cool, just a bit less), some radar/sonar system to tell if you're generally moving closer/further from your companions. the way the time is displayed is very cool, but yeah the time element most took away from the experience I think, was cool exploring and seeing your simple but effective visuals.
Thanks for such a detailed feedback! I will definitely take into account your comments, and I myself came to them in the development process. But only if I return to this game) Thank you!