On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thats was great! Idea of just platforming levels with tricks sounds unuinque but you managed to make it! I very liked 5 level with shy button - you need some time to understand why is it shy, and it needs non-standart approach. But controlls were awfull - jumping was uncontrollable, and FOV so small that at some point you just dont understand whats going on. Here are some tips:
1. Make FOV bigger - without it you just feel yourself like a disabled person

2. For jumps and landing make a timer. For example if player pressed ump button 0.2 seconds ago and was on the ground 0.2 seconds ago, it will allow player to jump even if button not pressed and player is not on the ground. It will make game more controllable. For details search on YouTube "improving platforming controlls"

3. Allow player to slide on wall: now when player touches the wall he just gots stuck, and its annoying.

Overall very creative game and level design, you have a great potential!

P.S Please rate our game too, we worked really hard on it!

(+1)

wow thanks a lot for that amazing feedack. I totaly agree on the controls part. I did not invest enough time to make it more smooth. Thanks for the tips especially the FOV part is very true. I knew something is off but couln't point my finger on it. I will check your game out and leave you a review later today.