That game is too short! I want to mine mooooore! :D actually pretty fun
Xeratas
Creator of
Recent community posts
Very cool retro style. absolutly on point in he graphics part. I think the game is a little to hard and punishing especially for a jam game where peoples attention span per game is rather small. (had to learn that for my own game :D )
The shooting/aiming took a little to get used to but thats part of the retro style which fits the rest of the game, so thats fine. Overall i had a lot of fun!
You hit the theme pretty well with this one. Super fun to get stronger and stronger but at the same time know - this is my enemie soon. That also made it a little punishing, you want to become stronger but at the same time you don't want to become too strong so you can't defeat your old self.
it would have helped to know what each potion does. I just collected them randomly but i guess each color does something specific. also maybe it would be cool to see my current "stats" like attack speed and number of projectiles i fire.
Overall i had a lot of fun with this one!
I think i need help here, i can't even jump over the first branch. I tryed now over 20 times i just die every time :D is there any trick to it?
EDIT: Jus found out, yes there is a trick. you can jump multiple times while in the air
The Waterdrop looks pretty cool but the game is pretty hard and punishing. Iam not sure if there are any checkpoints but even after 3 min of suriving i didn't find a checkpoint and just restarted the entire game :D I think it is a good game and a different twist with the sliding mechanic compared to other platormers. but it's to hard for my taste without checkpoints.
Thanks for the feedback. I have to admit the controls are not the best part of the game (but maybe should be, considdering a lot of it is a platformer).
In Level 3 there is hidden (second) finish point below the bridge. In that level you don't die from falling in the red pit. After 100 seconds you will get a hint in some levels that helps you finish the level. But i understand that the level design can get frustrating. Very valueable feedback for me.
Thats a pretty cool idea and a gr8 base for a realy fun game. Unfortunatly all my fox always died out even tho i had 50+ rabbits to eat. But The base idea is super cool and you have already a lot of important features in place.
The Camera handling worked nice.
Rabbits AI was already smart enough.
Attaching the camera to an idividual animal an following it around was even a thing (very detail that you implemented this).
I could see a game like this beeing polished and released.
wow thanks a lot for that amazing feedack. I totaly agree on the controls part. I did not invest enough time to make it more smooth. Thanks for the tips especially the FOV part is very true. I knew something is off but couln't point my finger on it. I will check your game out and leave you a review later today.
I played this longer than I maybe should have. god damn i suck at platformers :D I think the power ups i reached felt very good to get. The dash was cool. It didn't fit the theme but it was a game with a main menu, sound settings and overall a playable expierience which is already a great archivement. Keep it up!