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Hello Jeffawk.

Thanks for the feedback :) Sorry if this is not your kind of game.

The story is normal, there is none it is not integrated :)
I had done this quickly to test a system of dialogue bubbles which adapts itself to the size of the text and the automatic positioning of who is speaking. (For more easy to add Traductions)
After not sure, I must admit, that once the scenario is in place the dialogues are of a higher level because it is not at all my strong point haha :D

However, I note the comments and thank you for them.

I'm still starting to worry about the direction I've taken on the gameplay. At worst I could convert to designing assets in pixel art :)

You don't need to be sorry, it's neither of our fault that I don't like puzzle games :D
Good luck with the project, I'm sure plenty of people will love it! (

You could add a Story difficulty mode where interactable items are outlined so people at least know what can be clicked. You can look at Skymen's BetterOutline Effect on the Scirra Store.