I enjoyed the art and the dialogues. I got your idea of growing plants to survive which is great, but I got confused over some of the design concepts and to be honnest I just spammed seeds in the end.
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I didn't win spamming seeds no but I managed to survive a few days !
What's unclear is the difference of uses between the types of seeds. I think that the UI would require some work in order to instantly grasp the goal of each element on screen. The biggets flaw is how short the days are, since the days are short, the player does not have enough time to get a propper look at every elements and doesnt make itself comfortable within the environment you created.