Thank you for the compliments! The boss design was tough to nail, I kept making the bosses too hard and the vast majority of my time was spent just rebalancing the game over and over again lol. The player being slow is definitely a comment I've gotten a lot so I'll be speeding him up post-jam. And yeah, trying to defeat bosses with your orb is something that everyone tries at first. I had hoped the key at the start had been enough to communicate how the player is meant to be dealing damage but I'll definitely be coming up with something more post-jam.