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(1 edit) (+2)

Top notch boss design and audio-visual side of the game, and I absolutely loved the main mechanic, it gave me the perfect balance of dodging and trying to be risky and getting the attacks yourself. My only gripe would be that the player is a bit slow at times and that it's not communicated anywhere that you can't deal the damage with the orb itself, I spent a solid minute on the first boss without getting that you need to collect projectiles. Still, I had loads of fun with this game, great job!

Thank you for the compliments! The boss design was tough to nail, I kept making the bosses too hard and the vast majority of my time was spent just rebalancing the game over and over again lol. The player being slow is definitely a comment I've gotten a lot so I'll be speeding him up post-jam. And yeah, trying to defeat bosses with your orb is something that everyone tries at first. I had hoped the key at the start had been enough to communicate how the player is meant to be dealing damage but I'll definitely be coming up with something more post-jam.