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Thanks! I was inspired by Dark Souls combat design, where you need to pay attention the the enemies animation before you make your move, and the enemies need to have a good anticipation before the frame attack. Abou the glich, some players are reporting about this one. The button to choose your reward spawn the enemy, but it is not being disabled after the first click, so if you click on it twice, it spawns more enemies than needed

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That's cool!
TBH this bug is very fun, could be a mechanic for another game, like you can defend against foes from various sides and stuff.

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OMG that's a great idea!