Very fun, very cute :D
Denil7
Creator of
Recent community posts
I love this game man
Everything is very thought of, and the attention to detail is insane! Not to mention how good it looks. Some places still have me stopping by to appreciate the scenery or some cool elements
The story is super cool too! Well, who knows, this could be one Chapter of a truly great journey ahead :)
P.S. It's epic to see that crossover come to live here :>
I'm afraid this game is just an interface for a very serious and very real artillery system that we don't know about yet. Maybe they needed pilots for their drones but machines just couldn't handle it, they had to trick us gamers into piloting their drones to fend against this mysterious force..
or maybe not XD
That video was great btw :D
I love this aesthetic so much!! and the way the ship changes every time you upgrade is such a nice little detail!
Although the gameplay was a bit too random in my opinion, it felt like I was just tanking all the hits because of the controls, but I see that this can be a great shoot em up / bullet hell game if you make the controls tighter and the projectiles a bit slower and bigger (to make them easier to see). Also add a simple meter to display how many XP you have to collect to upgrade again.
This type of puzzle is kinda tricky to code but you coded it flawlessly! (at least I didn't find any bug XD) My only problem with this is that the orange and red colors are practically the same. I'm not colorblind myself but checking the hex values I noticed that they are only different by a hair
I wold recommend creating a shader that adds some sliding textures in front of the different colors (like a pattern with triangles floating in the green for example)
Thx!
It was really fun to play around with the level design - at least it was fun to playtest as I was doing so XD
I would say that this game would lean more towards the 'finding a nice way to swing through a level' type of game, hence the quick level restarts to help with route testing. But I have to agree that the death detection is a bit harsh, the way I coded it is like: if velocity x of player =< 0, /kill (which isn't exactly the most accurate way of doing it)
Thanks!
I indeed should add some quality of life features such as checkpoints and less confusing jump mechanics (or at least code them better), it's just that I'm so familiar with platforming that I sort of forgot that there were people that weren't so much into it like me while developing this entry
You did an absolutely amazing job for your first jam! I can see that a lot of effort was put into this game.
The thing I liked the most was the crafting mechanics, I had some really fun moments where I was juggling items around to create a bolas while some beasts were trying to hit me XD
Also this idea 10/10 fits the theme.
To make it more fun tho I would suggest adding a mini map or making the map smaller because there was a fair amount of time where I was just wandering about without finding any mob