Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The visuals are pretty cool. I really like the sword (it could've used some motion while walking to give it more depth, but it still looks really cool) . The walls of the maze are neat, but they can get a but hard on the eyes after awhile and it can be pretty disorienting when you're looking around quickly. The maze randomly generating each time is a pretty cool interpretation of the theme. Unfortunately, the game is way too long. After almost an hour of playing I had only made it to level 14. This was diagonal sprinting through all the enemies and using the maze-navigation algorithm to find the exit as fast as possible. I think the game could've worked much better with only four or so levels and some more distinguishing factors between each new maze and level (different colors, enemies etc.).

But with that said, the maze generation code is pretty cool. As someone who's tinkered with it myself, I know that's not easy to get working and it seems to work well. Also, I like the concept of having to find your way through the maze, but you can't just brute-force it if you die because the maze changes. I also really love the black hole death animation. It looks really neat and it illustrates what's going on pretty well. 

I think some improvements could be to make the maze a bit cleaner visually and add some color variations to make each maze feel unique and varied. Also, making it so you can't run through enemies and making the mazes a lot smaller would focus the gameplay more on combat and less on running.

Overall, it's a really cool idea that has a lot of potential with a few adjustments.

(1 edit) (+1)

Woah, that's a lot of feedback. 

"it could've used some motion while walking to give it more depth", yeah I was planning on adding view bobbing and camera shake but I had to cut it off my list because I was literally working on other more necessary things till the last second.

"different colors, enemies etc.", that was my original plan, to have different themed levels, but as I was adding the base mechanics I realized there was no way I was gonna have time to.

"the game is way too long", sorry about that XD but it was intentional, since I'd finished all the base mechanics with 3 hours left and left all the level making till the end, I just spent the remaining time making levels and figured it wouldn't hurt to add a bunch, just more gameplay time if someone wanted to, but wow! You played it for an hour, that needs some pretty hard dedication. I myself have only made it to level 10 lol. But the last level is level 20 (named level 00) which I pretty much made impossible to beat with a 50 x 50 maze and 4 robot spawners, but to make it easier I added 2 exits on all the levels after level 11 I think, I don't even remember it was like 4am for me I'd stayed up all night. But yeah I went overboard with the levels for maybe that one person that dedicates super hard to it and somehow beats it all, but you're free to go as far as you want.

 "hard on the eyes after awhile and it can be pretty disorienting when you're looking around quickly", you're very right about  I thought it wouldn't matter in the beginning since I wanted to add different themes, but since that didn't happen, I dunno I just kept it, couldn't find anything that fits as well as it did.

"has a lot of potential with a few adjustments", yeah, big idea, not enough time, which is why I'm considering continuing the game, I had a long list of things I still wanted to add, like different themes/enemies, different maze shapes, moving walls, flags to mark where you've been, and general visual improvements.

Thanks for all the feedback, I really love me some good constructive criticism.