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(+1)

Amazing entry!  Appreciate the rebindable controls and opening cutscene.  Lots of polish on this entry overall, great graphics and I love the idea of cursed treasure that augments your gameplay in such a clear and impactful way.  The level felt so easy on the way down but the addition of those gold blocks and the boss make it so much more tense!  Also the procedural generation is so well done!  

(+1)

Thank you, I'm glad you enjoyed it!

The level generation is a really simplified version of how Spelunky handles it. I made a bunch of rooms manually and then pick from them randomly to form a path from the start of the level to it's end. The hardest part was making sure the connections between every different room was passable both ways, so you could actually escape.