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I'm putting off rating this one because I think I must be missing something - the idea is you grab the bottom of a vine, ADADAD until you're swinging as far as you can in the direction you want to go, release SHIFT, then hit SHIFT again to grab the next one, right?

For some reason there's just no amount of ADADAD I can do to get above an absolute crawl; could absolutely be a skill issue but I can't play enough of the game to rate it.  Any tips?

(So far I can say that the vines being randomized is fire)

Bummer! It's likely poor performance :/  I built it on a pretty hefty rig and it seems the lighting/shadows is causing the character to move really slowly. on other machines. He's actually quite agile. Really regret not adding an option to disable the performance hitters. Really sorry about that, but thank you for playing. I'll be posting a video to show normal gameplay.

Thanks for the compliment on the procedural vines! Considering packaging and uploading to unity asset store for others to use in platformers.