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I'm not sure if I had a bug or what, but it seemed like after I beat the initial board, it just moved the fire closer to me and didn't reset the board or anything, so it was weird. I'm not sure if that was intentional, but the game itself plays well, and it was a clever solution to just use a fake soulball to indicate trajectory! In the future, you may want to look into just using raycasts + Line2D, but the idea is solid.

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ah yeah that's intentional, the way this game works the fire dynamically moves itself up when treasure is completely removed.  If you don't have treasure to destroy you can get more from the shop, but beware the treasure is cursed haha.  You win the game by buying your freedom from the shop for 100 money.


Also I'll try out raycasts in the future!  I'm rather new to Godot so I kinda just went with what I knew for the guide.  Thanks for the suggestion!

Ohh okay, sorry! I didn't realize it was intentional. That's actually kind of neat, then! Well done!

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Oh yeah no worries this game really could use a proper tutorial that isn't shoehorned into the description haha.  In the future I'm hoping to take a page out of yall's books and try for pictogram tutorials.  That was a super elegant design!