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How do we start... OK. Vines is a game in which Indiana Jones goes to the jungle and once again finds the treasure and save his life. 

First thing I saw, or heard, is great ambience sounds. The sounds of the jungle really help immerse into that land and build the mood. To be honest I feel that how vines works is tricky. The traveller can jump mid-air after he let go of the vine. After I found that the game became very easy but after I picked up the talisman I don't know why but I couldn't grab vines I could before (I think it's just a skill issue). 

The game is very slow like it is played in half speed or even slower. I would change how fast the MC falls and moves and how fast arrows fly. Another problem are arrows. Maybe that's my luck but vines blocked every arrow and I could slowly without a haste escape. Maybe some penetration would make the encounter a little bit more engaging?

Good job anyways. For only 4 days of work you did great!

thanks for the feedback! 

Regarding the slowness.. getting alot of reports about that.. think it's the excess lighting. :/ 

Runs well on our dev rig but I tested (after submitting) on a slower machine and got the same effect. 

The arrows were very last minute and I did give them a 10% chance of passing through the vines but didn't have time to test. 

Not sure about why you had trouble grabbing after collecting the amulet. I'll look into it. 

Thanks for playing!