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I really liked this short, but atmospheric game! I like the artstyle, and the overall feel.

However, the game is scary only for the first minute, and I think there's some reasons for that. I would DEFINITELY recommend to later on add footsteps to the enemy, and overall more sound cues around the player. Trust me, sound is really important in a horror game.

Also I agree with others, the flashlight should be brighter, or maybe should have a longer radius.

But I respect you for even finishing this with your cat passing away. I know the feeling, It's difficult. Skye would've appreciated you putting em in your game :)

So great job, you should definitely update and fix the game up!

The enemy does have footsteps haha. As a professional sound designer of 8 years specializing in horror, I'm VERY aware of the importance of sound. For the footsteps I implemented a surreal dark sound with a lot of reverb to help emphasize the idea that this is a dreamscape and the entity isn't a physical being that's walking around so it doesn't SOUND like a footstep but it does synchronize with his feet touching the ground and is specialized to help you track his movements. It begins fading in at a distance of 50 meters. It's possible he never got close enough for you to hear it or distinguish what it was meant to be, his AI is very toned down because I didn't have time to fully test and balance it, but an entire day of this jam was dedicated just to sound design and audio engineering. I still wish I could have added UI sounds, a sound for the flashlight turning on and off, and unique sound cues for the entity seeing you vs just hearing you and not knowing your exact location but given the circumstances I'm happy I finished it at all.

It also has voice lines recorded and edited that I never got to implement. Definitely plan to update the game after the jam with the entity being more aggressive, adding the missing sfx, and improving the ending sequence.

Thank you for your honest feedback and your kind words about Skye. Despite the issues I have with this game I feel it was the best way to honor her at the time.

Does he really have footsteps? Well I got a little close to him just ONCE, but not too close, so probably the reason I didn't hear them. Maybe you could make the footsteps possible to be heard from even further away.

And I respect you dedicated a day to the sound engineering, I also love to work on the audio side of a game. Didn't really have time to do it this jam tho, sadly.

 Idk, nice to hear you plan on updating it !!