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A member registered Dec 07, 2019 · View creator page →

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The broken checkpoints sadly weaken the experience, and I don't really have the patience to try again and again from the start :/ but I appreciate the attempt at implementing them <3

The idea is quite interesting, as in gathering orbs from platforms and putting them in different platforms to make them appear. I quite enjoyed this mechanic! Plus the respawning animation? Both felt pretty satisfying. If improved, this could be a solid platformer.

If fixed, this game could be really cool. 🙏

First of all, I really like the setting! It's very unique and tells a quite interesting story.

However, the story is told through a pretty basic platformer, with not-so-great controls.

But, there are some cool ideas regarding the platforming mechanic, and the art itself is very good.

The audio is pretty nice, but the music sadly doesn't persist after restarting the level, restarting from the beginning every time.

Also, the UI is clean!!

Overall, good job!! It's a nice little game with a nice take on the ingredients, just not crazily unique.

This game is catastrophically badly optimized, and unplayable :/

If there's something I learned while making games specifically in Ue4, ALWAYS INCLUDE GRAPHICS SETTINGS!!! Even if it's a gamejam!

The capsule colliders aren't hidden in game, thus making this feel like a debug prototype rather than a finished game (but I get it, it's a gamejam, there's no time)

I will however give you 4 stars for the audio, because I really like the narrator's dubbing in the beginning, and it seems like there are some nice sound effects present.

Hope this is a learning experience at least 😭

I LOVE the music, gameplay, art, everything!

The mix between a world-conquering map game and a factory simulator is amazing. I've spent about 45 mins playing this, and I can't get enough.

9.9/10

However, why can't I fullscreen? Is it a problem on my end? It's very annoying.

Also, at the start, it's kind of confusing on how to send the items to the nations. You should make it obvious that placing a cannon on it's terrirory gives it to the nation. I figured this out on the fifth playthrough, and then I got 2 whole nations!!

Anyway, great game. 99% sure this is going to be the winner.

A very fun and unique game!! I managed to get into day 13 I think? Not sure if there's an ending.

The graphics are awesome, and it's super impressive you did this in PICO-8! I always wondered if any gamedev uses this besides the devs behind the original Celeste, super cool.

Sounds and graphics are super clean, the gameplay very easily understandable + just enough challenging! And the learning/tutorial phase is expertly done!

Only thing I'd critisize are the cutscenes. they are far too long and the dialogue takes ages. First time playing, I skipped the cutscene, thinking the snake is just going to endlessly go left and right endlessly. This could be improved.

The ingrediences I didn't really see that well utilized, but maybe they are more towards the ending? Idk.

All in all, great job with the game !!!!

Thanks for the review!

Ships weren't all supposed to come from one direction, that's a bug, but at least it was easier to finish the game xD.

I know that lighthouses do this stuff automatically, but I thought it could be interesting to have the player do it himself, that's why I chose to implement it this way B).

Sadly I didn't really have time to implement more interesting gameplay mechanics (and to polish the ships backing up😭), but I'm glad you enjoyed the atmosphere!! It was a huge pain to get the lighting to look decent.

And I agree, 50 MB should be enough, again, I didn't have enough time to fix this issue ://

Thaanks for playing!!

This game is missing a key component, a SIMPLE and BASIC INTERACTIVE tutorial for the programming language used to play the game. After a long time, I kind of understood how some of the language works, but I have no idea how to actually use it to play the game. It's simply too confusing :/

However! I really like the UI and graphics! It's clean and works very well! I must say, this game has one of the best UI's (on a technical level) out of any gamejam game I've seen so far.

The music is also pretty relaxing, and simply nice.

Also, the theme is really interestingly implemented! Really like the idea!

If the game was explained better, I believe it could've been actually fun, but sadly I only got confused.

Ahh, that's an english error I didn't notice. Good catch.

Exactly the feeling I was going for, thanks 💯

:(( I need to do a mac version next time

I'm glad, thanks for playing!!

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The vibe reminds me of Firewatch! If you expand on this and maybe give it a narrative, it could be a very cool experience.

The footsteps are kinda weird though, and weirdly cut out and echoey sometimes. Should be looked at.

But it seems too long of a time investment xD

When I became "Ded" I really felt that.

Also pause menu is kinda broken, when I died, "Continue" did nothing.

Nice work!!

I'm glad... you had a lot of stress >:)

Thanks!!

Hahahaha I bet you can't wait. It will follow you everywhere you go...

Lawn's collider definitely is an issue, thanks for letting me know :)

I'll check yours out!

AMAZING, this might be the best game of the jam I've played!!

The visuals and audio are extremely polished, I love how the storm gets more intense as time progresses, that's SO COOL!!! And the final storm-tornado thing that destroy everything? I was just staring at it in awe. I love it.

The player controller is also very smooth.

I still didn't manage to beat it after about 5 tries, and sadly I don't have time atm, but I will definitely come back and try to beat it, since it is very fun so far! (Some gates have no wires tho, which is confusing)

You can sometimes jump around to get to places where you can't get the normal way, and I don't know it it's intentional. It makes the game much more fun, but makes it unclear if you're doing the right thing or cheating the game. Idk how you'd fix this tho. I managed to even get stuck in an area I jumped into too early.

Good job <3

Let's do it B)

Hey everyone! I'm in need of a few more ratings!

If you also need ratings, let me know and let's play each others games!

I don't want to blindly rate each other though, let's exchange proper feedback!!

https://itch.io/jam/brackeys-12/rate/2972860

Ayyy thanks! The UI issue is something I'm very upset with myself, it happens to a lot of people :/ I guess next time I'll make sure it works properly on all resolutions.

If you do the tasks in a random order, you should eventually win :D  but thanks for the feedback !

The sheep minigame is a really good idea, I might add something similar in a post-jam update.

Valid criticism, the interaction area could've been larger and clearer, sensitivity settings could also be added.

I watch some of my lectures online xD, so that's what I meant.

Anyways, thanks!

I really like the idea of you creating the weapons for the soldiers defending you, and how well you make them making a difference! That's a concept I haven't seen before.

I just wish there would be a way to visually distinguish well-made swords from bad ones. maybe make the good-sword knights more colorful? Idk. 

I tried making the worst swords possible and I still got 1.5 stars twice xdd, but NICE!

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I told you everything on discord already haha,  so nice game!!

Yoo a really fun game!! It was pretty confusing to figure out what to do at the start, but after I got to the final boss, I kinda figured it out haha. There could be a better tutorial i guess.

Also the theme isn't really utilised here, or at least not crazily well. But it's fun anyway, so I don't mind :)

Great job!!!

Yoo REALLY FUN!!

I really liked combining the boost and the melee attack, felt really satisfying!

I wish there was a better way to do slo-mo in the middle of combat, however really fun and satisfying to play!

Yoo thanks !!

Thx <3

Haha, I'm glad it was hectic! Thanks!

Man do I just love Unreal with the Steam VR stuff... I've heard of this issue and I'm appareantly supposed to disable it for each project somehow, but it simply never comes to my mind, since It's never booted up on my PC. I'll try to resolve this for future projects tho, thanks.

The text is a very good point, it could use an outline or something to make it more visible, I didn't have much time to polish the fonts :D

Anyway, thanks a lot!!

Haha, that's how it is IRL isn't it?

Tysm for playing !!

We all make stuff tired at 2am, it's okay. Let us know when it's fixed xd

we both are cooked

I don't really publish mac versions of my games since I have no way of testing these, but maybe I could try next time I get a chance. Good point.

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Haha, I'm glad you enjoyed it and got to the end successfully! And yes, I'm glad you also struggled on the basic math, exactly as I planned.

I don't really have experience with publishing for the itch.io desktop app, but since you mention it (and my friend also had problems with this) I'll definitely look into this issue. Thatks for lmk.

Glad you enjoyed it tho!!

I'll ofc check out your game when I get up the next day xd

That's how it works, isn't it? No?

Haha anyway, thanks a lot, I'm glad you enjoyed it :)

My bad xd, I'm used to F from certain games. And the interaction issues, yeeah, should've polished that a bit more.

Anyway, I'll try to survive uni, tysm <3

Yoo a very cool game!! I really like the mechanic of "calming" the crowd by slamming them with a baton. And the game over screen is very funny.

Ofc it wouldn't hurt to have some music, or more sound effects, but it's nice and simple. And I like it.

I can't draw studios is awesome btw, I would keep this name, it's amazing.

Such a cool game!!

At first, I was honestly very confused, it's kinda hard to realise what you can interact with, and how. I was trying WASD, and stuff, until about after a third playthrough I figured out the mouse haha. Maybe make this more obvious or something.

HOVEWER! A very funny and a very well done game! At first crazily uncanny, but then very funny and action-packed!

I really like the art, sounds, and the theme usage !!

Great job :)

Alright! That sounds good! I'll be awaiting an update then 😎

I managed to kill the cat on my first try, 10/10 

I REALLY like the art! The blue outlines are interesting, and work well! Makes me also like the characters (and the cat)

The audio is well done, the music switching is very well done! (Although it broke when I played the game)

I encountered two bugs:

- Multiple songs playing at the same time

- The girl's suprised face was stuck on the screen in front of everything (this was insanely funny)

But these bugs were avoidable with the welly well made save system! 

Great job!!!

A janky t-posing fox character platformer. Why does he glow red??

It's pretty janky and due to there not being a graphics menu, I can't even increase my performance, which leads to a large delay and low framerate, rendering the game pretty unplayable.

I do like the theme idea, but the execution simply isn't polished enough :((