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I sure would like to give this one six stars for graphics, as I really found it exceptional how moody an atmosphere the lighting and asset choice create.  Sharp, low-poly models combined with modern fashions and harsh nightclub lighting gave me a feel that was way higher than the budget of the title would suggest, and had real VtM: Bloodlines vibes, if you enjoyed that title.  It also had some Else Heart.Break(); to it, unless I miss my guess.

I had some trouble talking to characters, as it was not always obvious where I needed to face to engage the text prompt, or whom I'd be able to talk to vs. whom I couldn't.  It wasn't too much of an inhibition, as it's far from the only game (even in this jam! I've had that problem with.

One thing that deserves especial callout is the quality of the dialogue presentation.  Despite the audio being relentless, the visuals are engaging, obvious, and technically well-implemented - it's hard to get into a state in which the text you're meant to be experiencing is not visible or obvious to you, and that's a lot to say for an in-scene-text implementation done for a 7-day game!

Overall I was very impressed, thank you for the game!

I'm glad you liked the aesthetics, though the aesthetics department isn't quite finished yet, I want redo a lot of areas to further enhance the mood/vibe of the game. 
The dialogue was designed by the programmer, it impressed me too, one of my favourite aspects of the game as well.  I am glad you enjoyed the game despite not being finished :)

If you're interested in the game and perhaps wanna stay updated, consider joining our discord: https://discord.gg/5fS3Nv9q