every waking hour until the last day
velvetanonblue
Creator of
Recent community posts
I'm glad you liked the aesthetics, though the aesthetics department isn't quite finished yet, I want redo a lot of areas to further enhance the mood/vibe of the game.
The dialogue was designed by the programmer, it impressed me too, one of my favourite aspects of the game as well. I am glad you enjoyed the game despite not being finished :)
If you're interested in the game and perhaps wanna stay updated, consider joining our discord: https://discord.gg/5fS3Nv9q
It's nice to see despite not finishing that people can at least see the hard work we put into this jam. I'm glad you enjoyed the game. The vex dialogue was a bug we had no time to fix, we were REALLY frustrated by that ahaha.
If you're interested in the game consider joining our discord if you wanna remain updated on its progress: https://discord.gg/5fS3Nv9q
Hey, I really liked the idea of a puzzle game which has dying to get to the next part as the game mechanic. I think this idea has a lot of potential. I made some notes while I was playing as feedback to give you on how I experienced the game. I did play the first part a few times a few times and here's what I have to say.
Notes:
Collision on the player bodies can block doorways sometimes
I think that the deaths should be more entertaining in a way but I like the idea of dying and using that to get to the next stage. It makes for a fun puzzle mechanic.
Maybe having funnier deaths or something could add value, or some kind of other interesting ways to die
it wasn't clear to me why I needed to go to the table first to go to the bridge. I tried ignoring that first keycard room to save the card then realized that the table was meant for opening the bridge. On my first playthrough I didn't realize that's what I did when I went into the hologram table room. I liked how the colour changed but maybe having it say what you're doing then having it be an interact key to activate it could help convey to the player what it is they are doing.
also walking should be faster. I've closed the game on accident a couple of times and running back to where I was felt pretty long. Even just running back to where you left off after the bridge part feels very long because of the move speed. maybe have a slowing down button for the obstacles where you have to move carefully could help, or having a sprint button.
also I wasn't sure why the health packs sometimes killed you
I ended up getting stuck here. I tried running into it a bunch of times since it was a bigger healthpack. I backtracked a bit in case I missed something but I couldn't figure it out. Maybe I'm just not big brain enough 😄
Anyway that's what I got, gl with your game man!
cool art style, I liked the mechanic with the mana regening, it forces a fast play style and I like it. The game is a bit punishing however if you run our of mana. Hard to kill anything with just melee so once I ran out it was pretty much ggs for me. But very cool game and a nice amount of levels overall :)
Really nice game design! I found it fun to try and get the optimal route and solve the puzzle. Adding the "Use what you've learned" part in really helped convey to me what this game was about early on. I think if you iterate over this game loop it could become something really great.
Some feedback:
Being able to jump inside the yellow well would be nice. Found myself getting stuck inside sometimes and that'd ruin my run.
I believe the game should just have sprint on by default. There's not really a downside to moving faster I found so I was just holding down sprint the entire time. I think instead it should be balanced for the player to just move at that speed all the time. (maybe a tiny bit slower and adjust the time limit for it?)
There should be a reset box if you fall off the map though I'm sure you'll add that eventually.
Having the ball holding spot being offset to the left or down away from the center of the screen would help with those time when you've gotta shoot targets while holding a ball. Instead of trying to guess where the target is behind the ball.
Overall really good progress keep it up :D
Cool design and a nice game! I enjoyed the Jack Stauber music when you die. As a little request though it'd be nice to be able to skip the waiting time for the respawn button. I found it a little tiring to have to wait for the song to finish each time I died. Aside from that great game and a cool concept :D
Built without developer console: https://drive.google.com/file/d/1Di0yICaozv-HhY64_Ism4YByXRb4dvux/view?usp=share_link
Here are the controls
Movement: W A S D
Space: Playing guitar (you'll need this to talk to the groove king)
Vex dialogue is unfortunately broken,
here is the dialogue.
"Vex: Hey there, I've been watching you play here for years.
You're good, but I can tell you're becoming disillusioned. You need something new.
Player: What do you mean?
Vex: There's a club down in End Street called The End. I know a guy there with good moves. No one knows his real name, but he's called the Groove King. The Groove King knows a guy that I think could help you. The boy is young and short, you'll notice him by his grooves. Impossible to miss him.
Ask the guy on the whereabouts of EJ. EJ is quite the dude, I think you'll wanna talk to him. Look, I'll call you a taxi, it'll be waiting for you when you get outside, aight?
Player: Alright, thanks."
Street Rhapsody: The End's Flow
We had a lot of ideas for this game but didn't quite finish on time, so the last moments are very broken but do enjoy what we have made that isn't broken. We plan to develop this into a full fledged 1h-2h story in time.
We by mistake uploaded a build with the dev console, in the comments i put a google drive link to one without it, please play that instead.
https://velvetanonblue.itch.io/street-rhapsody-the-ends-flow
Built without developer console: https://drive.google.com/file/d/1Di0yICaozv-HhY64_Ism4YByXRb4dvux/view?usp=share_link
This project was made by two people
We had many ideas for this project but unfortunately didn't have the time to finish it, so the last moments are very broken.
A bit painful to release this knowing the potential it could have been when. I hope you all see what we tried to do. We put a lot of our favourite music and humour into this, try to talk to all the npcs!
We plan to finish this game jam and make it into a full 1-2 hour long story of this musicians path down the club and the people in the city.
Join our discord if you'd like to stay updated: https://discord.gg/9CrckCDP
Here are the controls
Movement: W A S D
Space: Playing guitar (you'll need this to talk to the groove king)
Vex dialogue is unfortunately broken, here is the dialogue.
"Vex: Hey there, I've been watching you play here for years.
You're good, but I can tell you're becoming disillusioned. You need something new.
Player: What do you mean?
Vex: There's a club down in End Street called The End. I know a guy there with good moves. No one knows his real name, but he's called the Groove King. The Groove King knows a guy that I think could help you. The boy is young and short, you'll notice him by his grooves. Impossible to miss him.
Ask the guy on the whereabouts of EJ. EJ is quite the dude, I think you'll wanna talk to him. Look, I'll call you a taxi, it'll be waiting for you when you get outside, aight?
Player: Alright, thanks."