Yeah I think there are probably advanced ways I could predict the line with math given that I know the exact location and velocity of the ball and wind doesn't exist but for the purposes of the Jam I just went with the ghost ball haha. Mostly cause I didn't know how raytracing works (This is my first game in Godot outside of a quick tutorial) Thanks for the advice on drawing a line with Line2D I'll definitely keep that in mind for future projects!
Thanks for playing and leaving a review!