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(1 edit) (+1)

Yeah I think there are probably advanced ways I could predict the line with math given that I know the exact location and velocity of the ball and wind doesn't exist but for the purposes of the Jam I just went with the ghost ball haha.  Mostly cause I didn't know how raytracing works (This is my first game in Godot outside of a quick tutorial)  Thanks for the advice on drawing a line with Line2D I'll definitely keep that in mind for future projects!

Thanks for playing and leaving a review!