If your game wanted the player to feel stressed, you definitely succeeded. One play-through, I had a homeless person try to get to the bridge. I barely managed to make it in time. When the screen went white and the stabbing sounds played, I was afraid I had died just outside my new residence but thankfully the message was a good one, I had made it.
I also really like the idea of certain people only being able to access certain passageways. Maybe making this clearer for each profession would improve this game mechanic. For example, maybe the homeless person can hide in trash to become invisible to the people chasing them.
Overall, a very solid game for what was done in one week.