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For the pixel art I use Aseprite like maybe 90% of people, it's a great tool that does cost some coins but nothing to fancy !

For the art, I like to go for different pixel art syles every JAM and pray the gods of luck to find something appealing. For this one I tried using the smallest amount of pixels per characters possible as I wanted to make the sprite more expressive in a way. This led to a major lack of freedom while animating obviously, so instead of drawing sprite animations I focused on squashing, them and adding meaningful SFX and VFX to make up for it. That's definitely what I like doing, challenge yourself, define constraints on different aspects of your game, and that's when you'll have to be the most creative. Ofc sometimes it does not work out, but when it does, you end up feeling so proud of yourself and in my case, you have a lot of players sticking around and you don't understand why hahaha !

ahahah thanks for that and for me mostly art is my weak point, and the design aspect. So is there a course or a youtube tutorial you can recommend to walking me through the basics. I know art is another aspect of study and its takes time to become better. Thanks for the advice I will try that on my next Jam/min project thanks : D

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and I have been playing your game most of the day its amazing  and I liked the way the particles where moving towards the shrine/church I hope you can tell me how you achieved its kind of cool effect it made your game to stand out and the sfx where nice and matched the game well

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I'm really happy to read that !

I feel you, art was and is to this day my weakest point. I mean of course today I'm finally able to produce something pretty, but there's definitely a long way to go still, I'm way more of a programer than anything else :)

For pixel art I believe that I followed this guy back in the days: https://www.youtube.com/playlist?list=PLmac3HPrav-9UWt-ahViIZxpyQxJ2wPSH

However there's probably better playlists now, since it was 3 years ago.

For the soul effect, I'm spawning a soul where people die and programaticaly lerping its position towards the shrine according to a curve I setup, nothing really fancy hahaha

thank you for sharing that was good effects 😊 and thank you very much for the link hopefully I will be able to get something out it.

Good work mate your game was well designed and it's loopable and playable