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(2 edits)

I'm so glad you enjoyed it! I found a way to "fix" the spinning onions (and spinning reagents in general) but I thought it was whimsical enough to keep around!

I couldn't figure out real rigidbodies for the reagents,  so they're actually kinematic bodies that I give gravity and velocity through a script, and then the sprite's rotation is determined by the object's horizontal velocity.