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The controls didn't feel super good to me. I prefer to use wasd, but I couldn't really since I had to press x to dash. Maybe that's all that was throwing me off, but i also felt that the force you get when wall jumping was a bit much. It was hard to control. I also felt like coyote jumping wasn't implemented, however it's pretty tough to tell if it is. If you've never heard of coyote jumping you should definitely look it up. It's pretty easy to implement and it makes platformers feel a lot better. The jump felt good though, and the player speed was good. Also, IDK what you did for that potato death sound but you nailed it. Most player death sounds are very loud and intense, but yours is the opposite and it really made me feel like I had just squashed a potato. That made me laugh. Good job :)

(+1)

Thank you for the great feedback! Yeah I didn't get the walljumping to work as I wanted to and coyote jumping is definitively missing. I should have bound the dash to another button aswell I guess. Also funny how the death sound is good because I didn't have time to make one so I just reused the same I had used in my two previous games. 😄