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(1 edit)

This game melted my brain - it was surprising to me how much more difficult a maze is when there are different levels.

Really good idea to give the player Hansel and Gretel style breadcrumbs to let them optionally mark the way.  It would be cool if you got paid based on how many artefacts you pulled out of the maze to incentivise the player to hold on to things.  It'd also be nice to let the player walk past an item without picking it up.  A couple of times I placed an item and then accidentally picked it straight back up again although that was probably me just being clumsy/bad at games, haha.

(+1)

Thank for the feedback! I know, right? I thought I had good sense of direction in mazes until I started testing the first levels. And the walls having all the same texture doesn't help at all.
About the items, I wanted to add a store where you could sell them and buy some other useful things. That would have been the 'Faustian bargain' wildcard, but instead I spent more time polishing some mechanics that were a little buggy before, like the stamina bar and climbing walls.
For picking up the items I decided to go for the automatic pick-up because it seemed easier for the player, especially for items lying around when escaping. But now I think that manually picking up items would be better, so I would not need the work-around I did for placing it in front of the player, and it would make the gold idols at the end easier to pick up too.