Play game
Cursed Ruins's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #55 | 2.750 | 2.750 |
Graphics | #60 | 2.563 | 2.563 |
Accessibility | #62 | 2.250 | 2.250 |
Originality | #62 | 2.563 | 2.563 |
Audio | #63 | 1.938 | 1.938 |
Overall | #65 | 2.339 | 2.339 |
Fun | #66 | 2.063 | 2.063 |
Controls | #66 | 2.250 | 2.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
Crumbling location, Do it for me
Game Description
Explore the ruins to find the treasure
How does your game tie into the theme?
The treasures are cursed
Source(s)
N/A
Discord Username(s)
DamianLDF
Participation Level (GWJ Only)
3
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
Leave a comment
Log in with itch.io to leave a comment.
Comments
This game melted my brain - it was surprising to me how much more difficult a maze is when there are different levels.
Really good idea to give the player Hansel and Gretel style breadcrumbs to let them optionally mark the way. It would be cool if you got paid based on how many artefacts you pulled out of the maze to incentivise the player to hold on to things. It'd also be nice to let the player walk past an item without picking it up. A couple of times I placed an item and then accidentally picked it straight back up again although that was probably me just being clumsy/bad at games, haha.
Thank for the feedback! I know, right? I thought I had good sense of direction in mazes until I started testing the first levels. And the walls having all the same texture doesn't help at all.
About the items, I wanted to add a store where you could sell them and buy some other useful things. That would have been the 'Faustian bargain' wildcard, but instead I spent more time polishing some mechanics that were a little buggy before, like the stamina bar and climbing walls.
For picking up the items I decided to go for the automatic pick-up because it seemed easier for the player, especially for items lying around when escaping. But now I think that manually picking up items would be better, so I would not need the work-around I did for placing it in front of the player, and it would make the gold idols at the end easier to pick up too.
woow great concept !! I like the game , really good , Great game !!!!
Thank you for the feedback! I'm glad you liked it!
Neat concept, had fun exploring the maze
Thank you for the feedback!
Interesting concept and great feel with the footsteps
Thank you for the feedback! Good ear for that detail. Even though I could not add that much 'juice' to the game, it didn't feel good not having that feedback when walking around.
The lighting was really good. Just enough darkness to encourage exploration Being crushed was genuinely alarming :) The music drove me nuts but... Great game
Thank you for the feedback! At some point I also thought it would have been better without music. Maybe I will replace it with ambient sound in a future update.
I got lost A LOT. I really liked the dungeons though.
Thank you for the feedback! I think I need to scale down the first couple mazes to make them easier.
Quite the difficult game! I got so lost, haha. I ended up finding items and got crushed after picking up some idol! Very cool idea! I wish there was a tutorial of some sort! Thank you!
Thank you for the feedback! I realized from day 1 that this needed a tutorial for navigation, but didn't make it in time.