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(+1)

Thanks a health indicator was planned but my artist went to bed at a reasonable time meaning I had no more asset creation, this is why the continuation blocker is just a transparent white cube. Speed up is probably smart, but a more overall rework of the mechanics would make the game feel better, the hit registration is also shit and I'm still a little stumped on how to rework it.

(+1)

For hit registration I usually just use a box collider, tag, and the onTriggerEnter2D function with a single if check to check the tag. And that works pretty well. For hit indicators, I know of a few more options. You can change the color of the sprite renderer to red or black for like half a second. You could have a sound effect, or knockback, or your artist could make you some kind of hit marker asset. Or even all of these things would work well together.