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Murder Spree at the BWT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #512 | 2.286 | 2.800 |
Audio | #530 | 1.960 | 2.400 |
Theme | #591 | 1.878 | 2.300 |
Fun | #598 | 1.960 | 2.400 |
Overall | #616 | 1.878 | 2.300 |
Game Design | #636 | 1.796 | 2.200 |
Innovation | #700 | 1.388 | 1.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The story is about you getting reincarnated but getting stuck at the BWT(Bureau of Worldly Transitions) you must slay your way through enemies to get to the end and create a better life for yourself
Did you write all the code and made all the assets from scratch?
Yes
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Comments
The game won't even start from a browser.
Cool art style and sound effects! Would recommend adding combat feedback (something lacking in my game lol) and a health bar.
Thanks, the art was done by SDR Shadow so thanks to him, there is combat feedback in the form of a SFX but its to quiet and similar to the sword slash to notice, the main problem is the way the hit system currently works kinda sucks. Health bar is something I probably could have added but I was panicking and nearing the deadline
Don't be so hard on yourself! This is awesome for only 1 week of work! The player and enemies look great, the sword swing feels, nice, and the dodge is smooth! If you plan to keep working on it, I'd suggest some kind of indicator when the enemy takes damage, a health bar or number of hearts for the player, and lowering the cooldown of the dodge. Increasing the speed of the player could liven up the game a bit too. You'd be surprised how much those small changes can alter the feel of the game!
Thanks a health indicator was planned but my artist went to bed at a reasonable time meaning I had no more asset creation, this is why the continuation blocker is just a transparent white cube. Speed up is probably smart, but a more overall rework of the mechanics would make the game feel better, the hit registration is also shit and I'm still a little stumped on how to rework it.
For hit registration I usually just use a box collider, tag, and the onTriggerEnter2D function with a single if check to check the tag. And that works pretty well. For hit indicators, I know of a few more options. You can change the color of the sprite renderer to red or black for like half a second. You could have a sound effect, or knockback, or your artist could make you some kind of hit marker asset. Or even all of these things would work well together.
i can't run the game :(
I liked the animations, the sword strike felt quite good. I think without proper feedback in combat, it was hard to know if I was getting damaged or succeeding in damaging opponents.
Thank you, the attack animations were super hard to get to look enthusiastic
Not awful, pretty fun and intuitive, but I don't see how this connects to the theme. Good game art though
well the theme connection is in the story, your character is trying to get a new beginning by basically infiltraiting heaven