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Thx!
It was really fun to play around with the level design - at least it was fun to playtest as I was doing so XD
I would say that this game would lean more towards the 'finding a nice way to swing through a level' type of game, hence the quick level restarts to help with route testing. But I have to agree that the death detection is a bit harsh, the way I coded it is like: if velocity x of player =< 0,  /kill (which isn't exactly the most accurate way of doing it)