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A cute, relaxing, quest-based game.

Pros: really good polish, amazing lighting, cute graphics, and really creative use of the theme, Capybara.

Cons: while I liked the art I would have preferred to see SOME custom assets either art or sound. The fact that everything was stock made the experience feel like it didn't have much character. I additionally would have liked to see more sound design as a few animations (like the jump) felt a bit empty without audio cues. The karma mechanic is cool but it was a bit frustrating at times, here are some things I would like to see changed if this game gets updated post-jam:

the play area is too large for the amount of stuff in it which makes it feel tedious to navigate. More quests closer together, a smaller map or faster movement/more sprint would all fix this.

Some of the quests are unclear, for example when you pick up a pig you get a clear marker for where to bring it but when you deliver a baby sheep to its parent you have no way of knowing where you're supposed to go and there are multiple adult sheep which need to be specifically pared as near as I could tell. I never successfully delivered a baby sheep.

Although you can reincarnate as new animals all it really changed was your stats and so the quests feel really repetitive and don't really get any more interesting with each rebirth. I'd love to see more quests that you can only complete as specific animals.

If you're carrying carrots and pick up a pig the carrots get destroyed instead of dropping on the ground. You may have a failsafe for this where the carrots respawn (I didn't test it) but if not it means you could theoretically accidentally make it much more difficult to obtain enough carrots.

I hope I don't come off as overly critical, this was a really cool concept with tons of potential it just feels like the execution didn't quite live up to the idea. I suspect it fell into the common trap of wanting to make a beautiful, large, open map with a ton of content for a game jam to wow everyone with how much you were able to create in a week, only to run into issues with scope that make it difficult to add everything you originally wanted. From looking at your page I can see that you made this game solo and it's only your second jam (at least on itch) so it's still crazy impressive that you could achieve this much polish, but I hope my feedback helps you in future jams.

Thanks for the feedback. The main issue I had with making this game, was coming up with new ideas. I created the game in about 5 days so the biggest issues I found was that I barely had any ideas for the game jam.