I like the respawn animation a lot. The game was pretty fun but got repetetive. Run, shoot, repeat. Adding some enemies with projectiles of their own could mix up combat a bit. More unique enemy types in general would be good. Then the player would have to choose which targets to focus first. The fire and ice enemies were a good idea, but the ice enemies seemed to lag behing so I was always seeing just skeletons and fire dudes. So I would just spam fire bolts to clean out skeletons, then just swap for a second and spam green balls. I think there should be more of a penalty for hitting a fire dude with a fire bolt, besides him just getting bigger. Good job tho, I enjoyed it :)