Why don't I get any additional power after the second death? Is it just me? I can just restart the game. Overall, nice game.
Play Phoenix Knight
Phoenix Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #81 | 3.619 | 3.619 |
Overall | #134 | 3.329 | 3.329 |
Game Design | #160 | 3.381 | 3.381 |
Audio | #160 | 3.262 | 3.262 |
Fun | #180 | 3.238 | 3.238 |
Graphics | #200 | 3.405 | 3.405 |
Innovation | #202 | 3.071 | 3.071 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's death (end) brings about more powers in the player's rebirth (beginnings).
Did you write all the code and made all the assets from scratch?
CriticalDesign and I have, yes. It was a lot of fun. The only assets we did not make are the sound/music which I gained from a HumbleBundle meant for sound/music for indie game devs.
Comments
Neat game. Really liked the gameplay and the audio for it. The interpretation of theme is really good, and well-executed.
Good Job!
This is such a cool game! The concept about gaining power through dying is really good, you just need some new and unique enemies, cuz after some time it gets a bit repetitive
This is really great. Good take on the theme and nice work on the visuals and gameplay. I'd love to see the next iterations.
Looks great! I enjoyed this game. Would have liked it to have been better balanced at the start (I only had a sword but had a group of 10+ enemies chasing me) and I never like attacking in the direction of movement - a twin-stick approach would be nicer.
I like the respawn animation a lot. The game was pretty fun but got repetetive. Run, shoot, repeat. Adding some enemies with projectiles of their own could mix up combat a bit. More unique enemy types in general would be good. Then the player would have to choose which targets to focus first. The fire and ice enemies were a good idea, but the ice enemies seemed to lag behing so I was always seeing just skeletons and fire dudes. So I would just spam fire bolts to clean out skeletons, then just swap for a second and spam green balls. I think there should be more of a penalty for hitting a fire dude with a fire bolt, besides him just getting bigger. Good job tho, I enjoyed it :)
Your games name is similar to mine 😁but we have a different concept, the game was fun to play, What I would suggest maybe you can add crafting 🗿like gather wood to start a campfire and this keeps the monsters away or something along those lines, I see potential in this game. great job!
This is pretty cool. I really like how you have to switch elements to fight different elements or you'll end up healing them. The concept of dying to different enemies to get different powers is really cool. The only thing I'm not a huge fan of is that the enemies kind of attack you instantly once you get too close. But that's not a super big deal once you get a projectile. Overall, a great game with a really cool interpretation of the theme!
yeah fun game. i like all the abilities and the fact that using the same element attack on the elemental enemies would make them bigger. the sword kind of became useless after gaining the abilities though so maybe something to make it more viable would be cool. good game.
Cool game! I loved the art style of the characters (especially phoenix knight!).
LMB as the slash attack was a little counter-intuitive on keyboard. I kept trying to kite and attack backwards, forgetting that I have to turn to actually attack the enemies behind me.
Just a little pet peeve though, great game!
Cool game, i like the visuals and music a lot. The idea with the elementals growing bigger if you hit them with the same was original :) Good job.
Here is my (first) game jam entry, check it out if you like: https://itch.io/jam/brackeys-9/rate/1932821
Nice use of the theme, I like how you get a different abiltiy based on what kills you.
Loved it! I think it is one of the only vampire survival-like games. Give me my game a shot!
the difficulty is crazy' both in a good and a bad way. could have been much easier if the cursor decided where to shoot and not your movment. very fun and a cool idea. we killed the iron golem!!!
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