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Thanks for playing! The uniqueness of each level is something we worked on to keep the player entertained, and we made sure to switch up the color scheme and game mechanics for each level. My teammate in charge of art assets seemed to highly improve on pixel art through this game jam, and we'll probablly stick to this art style for game jams. It is very rewarding to see our design choices seem effective. 

Those hitboxes are a problem I totally overlooked in our development stage since I got too used to the hitboxes being that huge and did not playtest with other people. It's actually already fixed and I am waiting for the jam to end so I can upload that fix.