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This entry’s bursting with creativity, there’s a lot going on! Very impressive depth for a small team in a small time.

First of all it is hilarious that Noah’s sons follow him around everywhere in Stage 1 in a line, I dunno why but that cracked me up, imagine childhood actually being that way!

There is a lot to figure out about how to capture animals. There’s a crafting system and each animal requires crafting a different contrivance to capture it. Since you’re on a timer, this means your first time out you probably won’t get all the animals.

I appreciate that the game lets you “win” no matter what - even with a score of 0 - but I’d have liked to be able to repeat Stage 1 after doing badly, so as to get a little practice in.

It is very simple fun to just get a bull mad at you and then laugh as you are yote 3 screens away. I suspect the pushback is to compensate for the fact that the animals are not genuinely dangerous; I don’t know if it works as intended but I do know I had a great time, please never fix this!

Stage 2 was a good idea, but I enjoyed Stage 1 more, and not just because the music was a bop. In Stage 2, I could not fish, so I was losing animals? at the maximum rate - but I didn’t have any animals, so I figured maybe we were cannibalizing the sons from earlier. Even this motivatingly macabre consequence of failure did not inspire in me the genius of how to fish.

Ultimately the fun of this one is in seeing how fast you can craft enough stuff to nab the animals in Stage 1. I think easy big improvements would be the ability to turn the music off and the option to replay a stage you’ve just completed.

Great work; thanks for the game!

Wow thank you for so much feedback! I’m glad you enjoyed it. I see a lot of people complaining about the intuitivity of the crafting system, but it’s just because I didn’t have time for making anything more advanced. Animals pushing you away is indeed intended. As for the stage 2, it’s because the WebGL build does not register keyboard inputs, because the corresponding float values are too low (I figured it out few hours after the deadline). So your ship just stands still all the time and you can’t explore the sea or find fish.