Lovely Scifi space! I have tried a few FPSs on here and this is the first one that actually runs smoothly on my computer. Did you do something to optimise the code/file size? Or perhaps some magic when exporting to WebGL? Anyway, I tried a couple of times to shot the red blocks, but didn't get far. Then I tried just running from room to room. Got further but died just the same :-) Fun but might be a bit difficult, at least for me. I also noticed the mouse speed was quite slow. What I mean is a had to swipe the mouse quite a bit to turn and aim. Overall though impressive entry!
Viewing post in ChronoStrike jam comments
There was difficulty and sensitivity option in the main menu.
Also about the optimization, yes I did. The rooms are randomly generated maze but only 3 rooms are actively rendered at most.
The algorithm looks for the room player is in, checks the other rooms that are connected to it, and draws only these rooms.