Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ChronoStrikeView game page

Navigate, Eliminate, and Score
Submitted by TheUnknown (@TheUnknown141) — 12 hours, 1 minute before the deadline
Add to collection

Play game

ChronoStrike's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1383.3613.361
Graphics#1823.4723.472
Game Design#2123.2223.222
Overall#2243.0833.083
Audio#2313.0833.083
Innovation#2562.8892.889
Theme#3982.4722.472

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The environment is randomly generated and the gameplay is looped after enemy boss is defeated but with changed environment.

Did you write all the code and made all the assets from scratch?
The only asset used is "3D Scifi Kit" for environment
All other assets/code is made by me from scratch.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted(+1)

You made all the guns from scratch? That's pretty slick! I agree with the others that the theme tie in is pretty weak, but it's a cool little gun game experience

Submitted(+1)

The game has great visual appeal, with each run having a unique color tint and impressive lighting. The gun/explosion sounds are top-notch, and the music is decent. While the gameplay is enjoyable, it can be unforgiving to lose all health in one shot. The mouse control feels a bit unresponsive, possibly due to sensitivity, which is difficult to adjust from the main menu. On the bright side, the visual effects are stunning, particularly the bullet trails and explosions.

Submitted (2 edits) (+1)

I had a lot of fun playing this! I would love to see what you could do with this if you have any plans to work on it after the jam. Really the only major complaints i have is that the explosion sound effect is WAY to loud compared to the rest of the game, and the mouse sensitivity is set to zero by default. There are some smaller things as well like how it doesn't have a pause screen or a quit button and I never found sprinting necessary because you can dodge the bullets just fine with normal speed, and jumping just leads to you getting hit because you can't control your movement to dodge, But none of that significantly impacted my enjoyment. overall very fun

Developer(+1)

Glad you liked it :D
Definitely! I have plans to expand on environment variation, enemy AI, new features, etc....
I'll implement the quality of life fixes you've mentioned. Thanks for feedback.

Submitted(+1)

Even though it does not fit the theme and isn't anything new I really liked this game. Some models on the enemies and some better audio would make this very good! Also an indicator to show what is the next door (cause I often went from where I came) and something to show that you can only grapple from the ceiling. Probably the most fun I have had in this game jam. I would appreciate feedback on my game too!

Developer

Glad you liked it, thanks for the feedback.
About the theme, the map is procedurally generated and along with your weapons, it resets after boss is defeated.

Submitted(+1)

Nice fps game u made but the rotation speed is kinda too slow and hard aim for me

Here my game https://itch.io/jam/brackeys-9/rate/1931702

Submitted(+1)

Lovely Scifi space! I have tried a few FPSs on here and this is the first one that actually runs smoothly on my computer. Did you do something to optimise the code/file size? Or perhaps some magic when exporting to WebGL? Anyway, I tried a couple of times to shot the red blocks, but didn't get far. Then I tried just running from room to room. Got further but died just the same :-) Fun but might be a bit difficult, at least for me. I also noticed the mouse speed was quite slow. What I mean is a had to swipe the mouse quite a bit to turn and aim. Overall though impressive entry! 

Developer(+1)

There was difficulty and sensitivity option in the main menu.
Also about the optimization, yes I did. The rooms are randomly generated maze but only 3 rooms are actively rendered at most.
The algorithm looks for the room player is in, checks the other rooms that are connected to it, and draws only these rooms.

Submitted

Impressive stuff! 

Submitted(+1)

enjoyed very much, a very good fps, great graphics 

Submitted(+1)

Great game.

Submitted(+1)

This a great game with cool mechanics and a nice design!!!

Submitted(+1)

hey! good job :)

Submitted(+1)

Really enjoyed to play the game, a very good base for a fps. With a little bit more work to polish some aspects (diversity in enemies and behaviour and some adjustments for the early weapons), it would be even better ;)

The grapple feels goods, though more space would be nice and why not also on walls ?

Developer

Glad you liked it :D
Do you have any adjustment tips for the weapons, any balancing changes?
I believe the wall grapple wouldn't have been useful.

Submitted(+1)

Really cool FPS.  I enjoyed playing it a lot.  I did have some issues with the camera movement.  It was sometimes hard to turn.  Overall a really good job!

Submitted(+1)

Realy cool game. the game looks and feels realy good, I also realy apreciate the litlle things like how the final boss has a different name every time you fight him or how the levels generate in different colours. played it for quite a while actualy. got a highscore of 5640. was a lot of fun!

Great game. keep it up♥

Developer

Thanks :D
Glad to hear you liked it and played for that long lol

Submitted(+1)

Nice Game! Though I think it needs a bit more polish, since some values like the camera shake in the rocket launcher is way too overdone and the default settings are just not playable. Another thing is that you don't really have time to react when entering a room, as the enemies instantly attack you, which in return can make some rooms just impossible to beat.

Also it was kind of unclear when the weapons changed and the movement was in my opinion way too floaty and maybe you can do some custom UI sprites next time, these tend to look generally better than the default UI.

But still, this is a solid game! I've had lots of fun while playing it and some of my points are just my personal opinion ;)

Submitted(+1)

Holy cow this game slaps! The shooting itself is really satisfying and the progression is interesting to say the least. I'd love to see more guns, more weapons, more room types, traps, upgrades, this could be turned into something crazy fun. But for what it is, it still slaps :) Graphics are nice, the sounds are badass and it just feels like a polished game! Awesome!

Developer

Thanks a lot :D
Glad to hear you liked it.

Submitted(+1)

A really underrated entry! Great to see so much detail. Every weapon had it's own reload time and it was really cool to see you'd implemented a difficulty slider with this one too. Really well done! My only issue with the game was the enemy's death sound was a bit too loud, but that's all.

Congrats!

Developer

Thats decent feedback. Adjusting sound volumes was tricky as there were barrage of bullets, player shooting, explosions, and the music.
Explosion could have been made quiter I guess.

Submitted(+1)

Nice game, but I could not move the camera that well.

Developer

Are you sure it wasn't sensitivity issue? There's an option for that.
If not, I'll look into it, thanks for feedback :D

Submitted(+1)

Great game, I really liked the gameplay

The enemies were well made and I liked how our weapon reloads, nice idea for the animation

If you want, please check my game too! Thx :D

Submitted(+1)

I little more sensitivity in mouse move, or a option for that. Game is fun to play.

Submitted(+1)

Nice game, aiming was hard as nails tough.

Viewing comments 28 to 9 of 28 · Next page · Last page