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What a game!!! It will be nice to have more dynamic movements. They're to rigid in my opinion.

Thank you for playing!! are you referring to the movements of the bosses or Clare? If it's the first case, maybe we failed with the rythm of the game and the HP of the bosses, probably they were too slow. We implemented multiple attacks to the enemies, so if you defeated them so fast, maybe you didn't see all. We wanted to add more bosses with different styles, but time was not enough for us. If you're referring to Clare, technically it was on purpose, in comparison to other characters from our games (like ATLAS from PES DX Machine Slayer, who is a "movement god"), we wanted to make her with some limitations with the intention to make more interesting the avoiding of boss' attacks. After all, we're so grateful for your feedback!!!

Thanks for all these infos. I'm going to try your other games tt.