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negative: I agree with what everyone said about coyote time, but I think it goes a little further than that.  You aren't able to jump while hanging more than half off an edge, which just feels super disempowering to the player.  Are you using a raycast down from the center of the player to detect if they're grounded?  I'd recommended using a boxcast instead.

positive:  I really like the implementation of post processing here, it really brings the assets to life! also the story is silly and the side effects make it very interesting.  nice job!

Oh, yes it's a raycast-down, thank you for the recommendation, I've been searching for a fix for a while now.