looks awesome, reading the dialogue is fun, controls are intuitive. cool game.
scutoid
Creator of
Recent community posts
negative: I agree with what everyone said about coyote time, but I think it goes a little further than that. You aren't able to jump while hanging more than half off an edge, which just feels super disempowering to the player. Are you using a raycast down from the center of the player to detect if they're grounded? I'd recommended using a boxcast instead.
positive: I really like the implementation of post processing here, it really brings the assets to life! also the story is silly and the side effects make it very interesting. nice job!
yesss finally found the puzzle platformer with a really cool mechanic. The jump pads boosting you higher when you're heavier blew me away when I first did it, that's such a good idea. If I had to critique it I'd say lean more into puzzle and less into platformer, a lot of the jumps seem to need to be fram-perfect and it's a little frustrating. awesome job!!!