Very nice visuals! Gameplay wise, an idea I had was to have a difficulty setting that determined the degree of slipping when Coots is moving (easy difficulty- little slipping, hard difficulty- lots of slipping). Good work.
Viewing post in ScatterPaws jam comments
Actually this is something we have been talking about! Although it was not feasible to get added during the gamejam period we think bounciness, time, and amount of objects may be on the table for difficulty changes!
We definitely tried to balance it the best we could during the time we had so thank you so much for trying and liking our game~ <3