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Thought here's a big lack of readability on your attacks and enemy attacks that makes it a bit too frustrating.

not sure if its on purpose but attacking up and down is hard because you aim sideways if you stop holding up.

generally with short jam games it can be good let people continue from the round they're at as its pretty frustrating to keep restarting so most people won't complete it, but its a design choice if you want to keep it hard

(+1)

"Thought here's a big lack of readability on your attacks and enemy attacks that makes it a bit too frustrating." Can't relate but that's most definitely because I'm the dev. Also the start all over aspect i chose because i think it builds more tension when playing. otherwise the game would be too boring. Thank you for the constructive feedback and thank you for playing!

Its the curse of being the dev, everything seems extremely obvious, because you made it 😅

I imagine the tension works better if you're used to the attack sizes