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I appreciate the ambition of this project, tempered by practical compromises that make the current version of the game worthwhile. It's good at evoking nostalgia and the classic gameplay supports this aesthetic.

Thank you for the feedback, at the start of the jam the concept seemed feasible to make, needless to say, I underestimated how ambitious I was with the project, which lead to crunching on the last day to make something that resembled a game, if it isn't too much of me asking, what are your thoughts on the combat?

Sure thing. You may get in touch with me in the jam's discord (same username as here) and send me a dm. I'll gladly send you my notes on the combat system over there.