The controls are hard to grasp at first but once it starts to click its very fun to play! The ball hitbox seems a bit off which was confusing at first but it played pretty well! I think the character might be getting stuck in corners which might be due to multiple colliders overlapping. Overall a great experience though getting multiple hit combos coded seems like a tough endevour but it turned out great! The art for coots is also so good! Great job!
Viewing post in The Nameless Cat jam comments
Thanks for the feedback!
The physics are custom coded actually (I didn't use Unity), and I just ran out of time. I know exactly why the slopes aren't working properly -- if you press towards a slope while the cat is standing next to it, it thinks it's next to a wall so it stops. It's an easy fix, but one I just didn't have time to implement because I was working right up until the deadline haha. You're definitely right about the ball having weird hitbox issues though. For the most part I added hitboxes over Coot's boxing gloves, but I also accidentally only made the hitbox come out for one frame (frame 2) of each animation, which makes it really unforgiving -- another oversight that I just didn't have time to fix, but will improve once edits are allowed.