The final voice line at the end tho O__o
Nick Turner
Creator of
Recent community posts
Thanks for the feedback!
The physics are custom coded actually (I didn't use Unity), and I just ran out of time. I know exactly why the slopes aren't working properly -- if you press towards a slope while the cat is standing next to it, it thinks it's next to a wall so it stops. It's an easy fix, but one I just didn't have time to implement because I was working right up until the deadline haha. You're definitely right about the ball having weird hitbox issues though. For the most part I added hitboxes over Coot's boxing gloves, but I also accidentally only made the hitbox come out for one frame (frame 2) of each animation, which makes it really unforgiving -- another oversight that I just didn't have time to fix, but will improve once edits are allowed.
The biggest issue with this game is the camera. Subtle mouse movements adjust the camera drastically which makes it hard to control the character. If you reach a checkpoint and fall off of a high platform, you also have to kill yourself to respawn at the top which is kind of annoying. Maybe add code so that if you fall below the checkpoint location it automatically respawns you at the checkpoint.
Fun graphics and music though, and I think the concept could be really fun with a few improvements!
One of my favorite games from the jam. I loved the different powerups and items you could buy at the store. My only issue was that it was far too easy. The enemies didn't really seem like a threat, and I beat the final boss in about 2 seconds (didn't even get to see what he did). Other than that, I liked the graphics, music, and concept a lot.
This game was really fun! I personally thought that the first stage of the boss fight was wayyyyy harder than the second two though. I was able to just stay on the left side of the screen and shoot and take out the final two forms, whereas the first form required me to dodge a lot, and killed me a few times. So I would just recommend adjusting the difficulty a little so that it gets progressively harder (and I would make the first part a little easier)